Dodonpachi resurrection review
This is much stronger than the normal shot, but more focused, ideal for bosses and other tough enemies. If you hold the button down, it concentrates your fire into a narrow laser. In DoDonPachi Resurrection, tapping the shoot button will fire your shots in more of a spread pattern, perfect for large waves of weak fighters. Like most bullet-hell shmups, you move your ship around and shoot at lots of enemy crafts while dodging a ton of bullets. Besides those, you can do Score Attack or Training versions of any of the aforementioned modes. Too bad it's only used in this mode, since I really like this ship. Also, Arrange doesn't allow you to choose a ship, but instead gives you a unique one to use. Novice is an easier version, and Arrange is, well, slightly arranged. The one just called Black Label is a harder version of the core game, where enemies shoot many more bullets. Too bad this is the only mode that allows you to switch option positions, since I don't like the ship you are stuck with, but really like the position switching mechanic. Then there is Arrange B, which is like a score attack for a stage, and Arrange L, which doesn't have bombs or allow you to pick a ship, but you can change the position of your options (little satellites that shoot with you). Next is Ver 1.51, which has some slight changes, plus you can get crazy points, but no achievements, sadly. There is Ver 1.5, which seems to be the core game. You are also greeted with a multitude of game types. Thankfully the menu was in English, so I was able to change that quickly. Strangely, the system message are set to Japanese when I first loaded the game.
#DODONPACHI RESURRECTION REVIEW PC#
Therefore, I was happy to jump at the chance to play and review the PC port of the game. DoDonPachi Resurrection was one of those that was released for a home console (Xbox 360), but not in the US. Shmups! I love to play them, and we don't get near enough of them in the US.